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Old Oct 08, 2008, 02:08 PM // 14:08   #81
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5 / 0 / 15
For 5 seconds, all allies in earshot have a 25%...50% to block incoming attacks. Protectors Defense ends if you are under the effects of a shout or chant.

Divine Boon
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Old Oct 08, 2008, 02:35 PM // 14:35   #82
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I'll use Taisayacho's version.

gogo [Foul Feast]
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Old Oct 08, 2008, 04:41 PM // 16:41   #83
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15e/ 1sec/ 5recharge/ 10%health
Transfer all conditions of your other party members to you, you gain 5...36...45 health and 0...2...3 energy for each condition transferred. These conditions last twice a long.


Make win of....[Shield Guardian]
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Old Oct 08, 2008, 04:46 PM // 16:46   #84
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Shield Guardian: 10e|1/4c|4r
Enchantment Spell. For 10 seconds, target ally has a 75% chance to block the next 1...4...6 incoming attacks. When target ally blocks an attack, that ally and all nearby allies are healed for 16...67...80.

Balance: Mantra of Persistence
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Old Oct 08, 2008, 05:16 PM // 17:16   #85
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10e/15r
Stacne. For 30 seconds any Illusion Magic hex you cast lasts 20...44% longer.

Next one: Dark Apostasy
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Old Oct 08, 2008, 05:34 PM // 17:34   #86
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Dark Apostasy
10e/.25sec/10recharge

Elite Enchantment Spell. For 5...15...18 seconds, every time you successfully land a hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy and 25 health or Dark Apostasy ends.


Balance [Glass Arrows]
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Old Oct 08, 2008, 09:25 PM // 21:25   #87
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For 10...30 seconds, your arrows strike for +1...10 damage and cause Bleeding for 10...18 seconds if they hit. They will cause crippling if they are Blocked. This arrows ignore any other damage bonus from any effect.

(So no Conjure, no Brutal Weapon, etc. Only +x from damage skills will be counted).

Elite is next: Second Wind
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Old Oct 08, 2008, 09:42 PM // 21:42   #88
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Second Wind (Energy Storage)
5e/.25sec/2sec recharge

You gain 2 pts of energy for each point of exhaustion and your next 1...3 spells have their elemental attribute doubled. This skill causes double exhaustion.

next: Feedback
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Old Oct 08, 2008, 11:13 PM // 23:13   #89
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Feedback ( inspiration magic )
5e/2sec/30re

Target foe loses 1...3 enchantments. For each enchantment removed this way, that foe loses 1...4 energy.

Peace and Harmony
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Old Oct 09, 2008, 01:00 AM // 01:00   #90
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Peace and Harmony
10e/1s/20r

For 30...78...90 seconds, target ally gains +1...4...5 Energy regeneration and an additional 5...10...12 maximum energy. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe.

Well of Power
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Old Oct 09, 2008, 01:06 AM // 01:06   #91
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What's wrong with Well of Power? Well if you insist...
This is at 15 blood: 5e 1s cast 20 recharge: Creates well from corpse, +4 regen, 2 energy, 10 dmg...i really don't know how to balance this ><

Well of Power, or Healer's Boon.
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Old Oct 09, 2008, 11:48 PM // 23:48   #92
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Healer's Boon
15/ 1/2c / 20r

For 10..45..55, your healing prayers heal cast 50% faster and heal for 50% more. Target allies healed below 50% health lose one condition.

[Signet of Spirits]
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Old Oct 10, 2008, 04:54 AM // 04:54   #93
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Signet of Spirits
0/1/10

You lose all your Energy but all Binding Rituals on your skillbar are instantly created in a circle around you, gain +1...10 Health Regen, attack 0...33% faster, can't be burned, and are +1...5 levels higher than normal. After 1.....30 seconds all your Binding Rituals are destroyed.


This is so balanced, you don't even know.

[Healing Hands]
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Old Oct 12, 2008, 11:47 PM // 23:47   #94
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Healing Hands
10e/1c/15s/25r
For 15 seconds, whenever you take damage, you are healed for 5...29 health. This spell cannot be used if you have mending, frenzy, or healing signet in your bar.


next: [Stone Sheath] gogo
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Old Oct 13, 2008, 01:36 AM // 01:36   #95
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Stone Sheath

10energy/1/ 20 recharge

Elite Hex Spell. For 5...15...18 seconds, target foe and all nearby foes move 66% slower and cannot cause a critical hit. Target foe moves 50% slower if under the affects of another hex.

Alrighty, Decapitate
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Old Oct 13, 2008, 03:40 AM // 03:40   #96
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[Decapitate]
8adr

Elite Axe Attack. You lose all adrenaline and energy. If this attack hits, you deal +10..40..50 damage and cause a deep wound for 7..15..21 seconds. This attack cannot be blocked.

[Mark of Subversion]
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Old Nov 04, 2008, 06:38 PM // 18:38   #97
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[mark of subversion]
Lower recharge to 20s.

Um...
[primal rage]
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Old Nov 04, 2008, 06:39 PM // 18:39   #98
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[mark of subversion]
Lower recharge to 20s.

Um...
[primal rage]
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Old Nov 04, 2008, 08:49 PM // 20:49   #99
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Required
energy:0
adrenaline: 5
Recharge 20s

For 15seconds, all of your attacks have a 10...50...65% chance of being critical hits and have 20% armor penetration. When Primal Rage ends you lose all adrenaline.

hmm...
[Phoenix]
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Old Nov 05, 2008, 02:29 PM // 14:29   #100
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Totally forgot about this thread. It's much prettier with skill icons.

I always thought Phoenix was fine, maybe make the target take the 7...91...119 and adjacent to you the 15...75...95.

In honor of the almost month off, [Light of Dwayna]
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